Server Upgrade Ideas

SlipWraith

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Good Morning Minecraft Lovers.


Ok, so there is an update out there for FTB (feed-the-beast.com/#download_wrapper) and it has been bantered about that we should install world edit (http://wiki.sk89q.com/wiki/WorldEdit).

Since I run the server as a democracy I wanted to see if you guys are ready for an upgrade. I know that we have discussed restarting the world and de-opping every one. Is this viable, if so why if not why?

Are there any other mods that are a must? Zynn and Craig mentioned mo creatures(http://www.minecraftforum.net/topic/81771-145-mo-creatures-v423-with-better-scorpions-armor-sets-weapons-snow-foxes-and-bugfixes/). I thought it was available already in the mod but I was confusing it with tekkit.
 

Wretched

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I say no to the wipe simply for the fact i like my place. And with the Mystcraft mod installed, you can make a new world and have it overwrite one of the ages, so even when redpower is added, we wont have to wipe to get the new bio's and ores.

World edit is only needed on big maps because its a great anti-griefing tool. with only us playing on the server it really isn't needed. I would love to see MO creatures added in! I'm not sure if its going to get official support for FTB, if it isn't i'll help get it configured to work.

As with the ops issue i really don't mind it, if people just want to create huge things let them, just as long as they aren't interfering with people who want to play in survivor mode. I my self wouldn't mind being de-oped simply because i like to test things out in single player with cheat mode activated in NEI. When i come back to the server i click on something to see how to make it, and i end up giving myself 64 of the item. Not a big deal, just a tad annoying.
 

cbonha01

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I personally don't want to see it wiped, since I ( I believe) am the only one that doesn't have op... in other words, it took me a long time to get what I have....even though it doesn't seem like much. If Wretched's idea about the multi-world for RedPower is feasible, I agree with him. Although, I know warping between worlds can possibly keep crashing the server, and it might be a bit annoying to have to warp back and forth to get materials.
 

Hyip

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I Don't mind a wipe. But as stated by wretched it is not a big deal at all getting new material with mystcraft installed. I am not a fan of Mo' creatures simply because of the Ogres and the destruction they cause. Also it does nothing more then add a bunch of stupid animals. Wretched says he likes his place and the way it looks. It would be destroyed over time. One item that I would not mind being installed would be additional pipe mod with the teleport pipe taken out.
 
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Zynn

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Looks like, with the new FTB modpack, they included Thaumcraft, which looks interesting.

World Edit:
One good reason for World Edit would actually be to copy peoples' houses, and paste them onto a plot of land on a new world after a wipe. It also comes in pretty handy for repetitive actions like building a bunch of detailed walls or something. You can build one, set markers, then copy and paste the wall piece wherever you need it. Of course the wall example is just that, a quick example. It can be done with anything. You can also mark a plot of land and convert that plot instantly to cobblestone or something. In the case of your hollowing out of mountains, you could have marked a cubic area and replaced the existing material with block 0, which is air, and that would have done that job in 30 seconds instead of hours. I find making a good circle or cylinder to be nerve-wracking, especially when building a tower. With world Edit, you can //hcyl 6 20 1, which is the command to make a perfect hollow cylinder, 6 blocks in diameter, 20 blocks high from where you are standing, and create it out of stone, which I believe material number 1 is.

Mo Creatures:
I like what it adds. We get more mobs, good and bad. We would get horses to ride, tigers to tame and have escort and protect us, more sea life besides just squids, like sharks, mantas, dolphins, etc.. I think it would add nice variety. Creepers can destroy just as much as ogres, so I don't find that to be a valid argument. yes, I have played with Mo Creatures, and I liked it.

Op:
When I play minecraft, I play because I like to build things and show my work, as well as check out what other people are doing. The server is not a competitive server, so I see no reason why people can't enjoy the game the way they like. Having grown up with everything from Capsella, to Erector sets, LEGOs, Robotix, and more, I really enjoy being able to just build away and even create working circuits in Minecraft. I also like to build high. Without the levitation of op mode, I constantly die. I know, you are supposed to hold shift in order to hold onto what you are standing on, but with my disability, it is just difficult to keep constant pressure on like that. I hardly ever play FPS games anymore because I just can't keep up and compete anymore. Besides, I like to float around what I am building to make sure it is looking right. Another nice perk is being able to continue building during day and night without having to get shot down from a scaffold by a skeleton. Often times, when I am not building a project, I actually go to survival mode to explore.

Some fun mods:
1- Trapcraft

2- Jammy Furniture Mod Who doesn't like to decorate?

3- Tropicraft It is a new dimension based on the tropics, with new materials, mobs, and items of that theme. You can also get a pet monkey!

4- Dayz Mod I just found out about this.. Looks interesting...

5- Dynamic Mazes looks fun, but then I can make mazes too.. :)

6- MCMMO would add classes and the ability to raise skills and much more, like an mmo

7 & 8 InfiCraft and Forgotten Nature. They add lots of decorative blocks; woods, stones, slabs, stairs, carpets, fences, and other decorations.
You just have to check out the links... So awesome!
http://www.minecraftforum.net/topic/521617-125145-inficraft/
http://www.minecraftforum.net/topic/1519278-forgotten-nature-mc145v112major-addition-to-nature-in-mc/

9- Zepplin Mod You build a little airship, plane, or whatever, separate from the ground, then add a control block. It then recognizes your structure as a vehicle, and you are able to fly it!

10- Ships & Boats Mod Similar to Zepplin, but for boats, and it even has working cannons! http://minecraft-mods.org/ships-and-boats-mod/


Anyway, just some mod ideas...
 

Hyip

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A creeper blows a little hole in the ground. An ogre will take your house down in 30 sec if you are sitting in it afk and dont kill it
 

Zynn

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Who sits in a game that has random monster spawns, where the mobs seek you out, and even beat down the door to your house, to kill you while AFK? People usually log out to go pee or get a drink. :P
 

SlipWraith

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Ogres pretty much destroy crap, creepers don't randomly blow up where ogres randomly wonder the country and cause havoc. My worry is that if we take already unstable mod pack (the server keeps crashing and I can't seem to figure out why) and add more mods than what's that going to do to the server? I'm thinking of dropping the server back on a linux machine simply for the ability to use a server manager that allows for auto restart on crash. That way you guys aren't waiting for me.
 

cbonha01

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yeah, there does seem to be some stability issues. not sure if the newer version of it would fix a lot of the crashes, or not.....
 

Zynn

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Or...
We can use a 1.2.5 client/server, full of mods, that pretty much has most of the bugs worked out. The main problem with Minecraft is that they keep releasing a new version with little time between releases. The new releases fix some bugs, while causing others, including making some mods no longer compatible with it. This causes the mod devs to have to refix parts of their previously working mod and recompile it. I see why some people are still running older servers. Granted there will always be some weird error or quirk, either with Minecraft, a mod, or even Java, but there should be more solutions available for a version that has been around longer, like 1.2.5.

1.2.5 also has the latest Redpower2 mod. I already made 1 big modpack, changed block IDs, etc for 1.2.5. I can revisit it, if you like. The last server we had was something like 1.8.1 Beta, so 1.2.5 is still an improvement to me.

I just want a server, full of options, that will stick around for a good amount of time. Every time there is a update with the newer stuff, there are problems.


Another note... The Mo Creatures mod is configurable, so if Ogres make you go wee in your pants, you can remove them.
 
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cbonha01

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seems more stable, just still buggy....not sure which mod is causing it.... like for instance.... the walking into invisible blocks thing...... or sometimes, signs don't show what's on them, and the barrels are invisible, along with engines
 

cbonha01

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very true, I've pretty much adapted to it...the only thing I can't seem to adapt to is: putting stuff in chests from inventory, or vise versa......only to turn around, and the items are back in the original place you were trying to move them from......very annoying
 

SlipWraith

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very true, I've pretty much adapted to it...the only thing I can't seem to adapt to is: putting stuff in chests from inventory, or vise versa......only to turn around, and the items are back in the original place you were trying to move them from......very annoying
I played with putting a bunch of stuff in different chests tonight and couldn't reproduce this. Is any one else seeing it?
 

cbonha01

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I played with putting a bunch of stuff in different chests tonight and couldn't reproduce this. Is any one else seeing it?

It doesn't happen all the time....seems like it is when the server is buggy/glitchy/lagging.... in game, it was either Hyip or Wretched that also said it's happened to them
 

SlipWraith

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The only bug I keep getting is when placing blocks from below. If you have a block hanging in mid air and you look up and place a block on the bottom side it doesn't work for me.
 
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